a commentated playthrough by Jayborino (v6.x, hard difficulty).our project thread at TeamLiquid forums.StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site. You need to have StarCraft II installed in order to play the Mod. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign. StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. Whenever a replay features these ten highly unusual actions, a player is guilty of auotmining.Ever wanted to donate to support Mass Recall?ĭonate to help the people of Ukraine instead. Automine hacks made these ten actions in a single frame, most commonly the fifth frame which is less than 1 second, impossible for a human to do. Ten actions are needed to split your workers (Select worker * 4 + Send to mineral block *4 + Select Main Building + Build Worker). In 2006, many leagues, such as BWCL, discovered this. With an automine hack enabled, the starting peons are split perfectly to gather unique minerals. Especially players with a low APM often do not cause these warning, due to their mechanics being relatively bad developed. Again, the danger of wrongly accusing a player does exist. By scanning a bigger number of replays map hackers could be caught by not causing suspicious actions. Hackers, using the latest versions of the most popular tools, did not. Hence almost all experienced player with a somewhat higher APM will do several suspicious actions in most of their games. Due to the delay of the unit disappearing and the unit still being selected, the replay will contain a false-positive suspicious action. An example would be a selected enemy unit disappearing in the fog of war. However, BWChart often times recorded false positive illegal actions. Since this was the easiest way to spot a hack, the coders surpressed the recording of such clicks in their later builds. Such illegal/impossible selections could be confirmed by watching the replay carefully and comparing BWChart's finding with the actual vision of a player. Everytime a player selects a building or a unit, which he couldn't see if he would not run a map hack, is labelled as these kind of actions. BWChart has the option to list so-called Suspicious Actions. In the first years after replays were introduced a lot of map hackers were caught.
Older versions are still easy to spot with suspicious actions. This kind of hacks are very hard to spot, especially when the hack is in its latest version.
Map Hacks allow a player to reveal the entire map and thus erase the fog of war. If high lags occur during the game, the executed commands are recorded in the same time and could therefore cause similar spikes to the one generated by Multi Command Hacks. Although the danger of getting a false positive result for Multi Command is very small it exists. The command list will automatically show a number of actions being performed in the same time stamp. Usually, the APM sky rockets and exceeds often times more than 1.000 actions per minute. These kind of hacks are easily spotted with the help of the APM plots. When this short cut is pressed, a list of commands is executed faster than possible for a human. Mutlicommand hacks allow a player to bind macro schemes on a short cut.
The methods changed over time, as the developers of hacks changed their function. Filters and sorts by players, maps, APM, etc.īWChart was a long time the leading tool to spot various forms of Hacks.Calculates average overall APM and APM divided by races for every Player.Scans replay directory for replays to list.